![]() Writing the story, I wanted to try to get some phrases and things from that era. I think we didn't talk about other stuff before. We were like, "What if we not only included our own kind of steam man, but that book exists in our universe? The guy who made it is a fanboy, and he created his steam man of the docks as an homage to it." That sort of thing. Just researching steampunk in general, we discovered The Steam Man of the Prairies was the first steampunk novel, from 1868. We continued down that road, and then further influences would come in. ![]() The circus posters inspired us to be like, "What if we combined these elements of steampunk and circus?" because these circus posters have this distinct flavor to them that we can bring that in as well. He was like, "What if we did something Steampunk? People seem to like steampunk, so what if we did something like that?" That's definitely different than your typical kind of high fantasy setting, so let's see what we can do with that.įrom there, we did some research of the era of steampunk in general and came across these old circus posters. We wanted to make a game like that, so we were like, "Okay, what can we do to set ourselves apart?" There was a guy on our team that we call a Babar. And we wanted to make it our own and have our own aesthetic and stuff like that. ![]() I'd love readers to know a little bit more about the aesthetic and historical influences behind the game.Ĭhris Baker: Early on, we wanted to do a game that was from the sub-genre of RPG games like Darkest Dungeon fit into. ![]()
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